Virtual Reality Market 2018–By Identifying the Key Market Segments and Key players holding market share

Virtual Reality Market Analysis 2018 (By Segment, Key Players and Applications) and Forecasts To 2022

PUNE , INDIA, March 12, 2018 /EINPresswire.com/ — Summary
Virtual reality” (VR) immerses the user in an entirely artificial world. It can be used to play a video game, simulate a battlefield or visualise an architect’s imagination. “Augmented reality” (AR) allows the user to see the real world overlaid with a layer of digital content, such as sensor-based data, sound, video, graphics or GPS information. By contrast, “mixed reality” (MR) enables the user to see virtual objects integrated into the real world.

VR and MR are shaking up the world of film, television and video games. AR headsets have the potential to make workers in every industry more efficient. Indeed, AR could be hugely disruptive because, ultimately, it could displace the smartphone as the consumer’s main user interface with the digital world. This is why all the big technology and media companies are taking this technology so seriously.

Inside this report, we will look at the prospective market for Virtual Reality in computing platform.

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Companies mentioned
Alibaba
Alphabet
Amazon
Ambarella
AMD
Apple
Baidu
Facebook
GoPro
HTC
InvenSense
Largan
LG Electronics
Microsoft
Nintendo
Nvidia
Qualcomm
Samsung Electronics
Sony
Tencent
Tencent
Twitter
Walt Disney

Scope
– This report is part of our ecosystem of thematic investment research reports, supported by our “thematic engine”.
– About our Thematic Research Ecosystem
– Research has developed a unique thematic methodology for valuing technology, media and telecom companies based on their relative strength in the big investment themes that are impacting their industry. Whilst most investment research is underpinned by backwards looking company valuation models, thematic methodology identifies which companies are best placed to succeed in a future filled with multiple disruptive threats. To do this, tracks the performance of the top 600 technology, media and telecom stocks against the 50 most important themes driving their earnings, generating 30,000 thematic scores. The algorithms in “thematic engine” help to clearly identify the winners and losers within the TMT sector. Our 600 TMT stocks are categorised into 18 sectors. Each sector scorecard has a thematic screen, a risk screen and a valuation screen. Our thematic research ecosystem has a three-tiered reporting structure: single theme, multi-theme and sector scorecard. This report is a Single Theme report, offering in-depth research into a specific theme. It identifies winners and losers based on technology leadership, market position and other factors.

Reasons to buy
– Our thematic investment research product, supported by our thematic engine, is aimed at senior (C-Suite) executives in the corporate world as well as institutional investors.
– Corporations: Helps CEOs in all industries understand the disruptive threats to their competitive landscape
– Investors: Helps fund managers focus their time on the most interesting investment opportunities in global TMT.
– Our unique differentiator, compared to all our rival thematic research houses, is that our thematic engine has a proven track record of predicting winners and losers.

Table of Content: Key Points
PLAYERS
DEFINITIONS
Virtual Reality
Augmented Reality
Mixed Reality
TRENDS
VALUE CHAIN
Semiconductors
Components
Headsets and ecosystems
Cloud infrastructure
Artificial intelligence
Applications and content
INDUSTRY ANALYSIS
AR could be the next mobile computing platform
The system requirements for many VR headsets can be demanding
Most VR products are still in “beta testing” while AR and MR are still in the lab
Prices are still high
The vomit problem is not yet fully solved
There is a general lack of content, but also some amazing success stories
The ecosystem battles have started
The future of VR, AR and MR
is founded on artificial intelligence engines
…Continued

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Norah Trent
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Source: EIN Presswire